I design and ship multi-genre games (sports, racing, shooter, multiplayer) with strong systems, clean onboarding, and fast iteration. Formerly led a 9-designer team building a kid/teen-focused game platform.
shipped games
Player interviews
Prototypes
Led multi-genre game development for a kid/teen(Gen Alpha) platform. Owned systems, prototyping, team leadership, and metric-driven iteration across MVPs and live titles.
A talkable AI pet with a rules-based “brain,” built around co-parenting, habits, and long-term bonding.
A high-stakes cricket campaign built around historical match moments—jump in mid-game and change the result.
A multiplayer car battle-race—dodge obstacles, outdrive friends, and be the last car rolling.
A build-and-battle survival brawler where your bridge is your strategy—and your ship is your life.
An open-world treasure hunt where every corner of the map hides a new “AHA!”… and a Floaty.
Designed AR + physical-kit games for kids. Owned mechanics-to-kit translation, progression, and mini-games across live products.
Farm play with real pieces—place toys, see them come alive in AR, and run your own kid-friendly farm.
Solve cases with real-world pieces—toy interactions power puzzles, logic, and story missions.
Learn coding concepts by playing—toy inputs map to commands, puzzles, and missions.
Wholesome Music Production Beat'em up
Co-creator : Amar Ravi
Narrative, Puzzle, A take on story driven mobile games.
Cards, Table top game, A game based on Game theory.
For we are an Artificial intelligence.
And this is where you live.
I feel younger already
Not a happy one
Changes dictated
p5 Sketch library
A live art wallpaper
made with by joe