This prototype is a minimum viable product for a story based office simulator. The design started with a simple question of "what if they change the meaning of everything around us?" followed by a short write up as a story. using the write up I applied an iterative process of prototyping and playtesting to get to this current version in the span of its Development period.
The current build takes 2 in-game days to get to the main "change" mechanic, just a fair warning if you'd like to try it out.
Development period - 8 weeks
made with by joe