Cricket Legends is a sports game built for 13–19 year olds, designed around legendary Indian historical matches that escalate in difficulty. Each match is tuned for drama and mastery, pairing real-cricketer-inspired AI bowlers and animations with a swipe-first batting system that’s instantly readable but deeply skillful.
The core challenge was making physics feel consistent across every shot while staying readable and fair. This meant building a system that could reliably determine ball projection, compute where contact could happen, and use that information to shape outcomes—like reducing ball speed or adjusting trajectory so the same input could plausibly end in a clean hit, a mistimed edge, or a catch.
Under the hood, the match experience is driven by a difficulty ramp tied to scenario stakes and bowler intelligence. AI bowlers aren’t generic “accuracy sliders”—they’re designed with real-life inspiration and custom motion, which helps players feel the difference between facing different types of threats as matches intensify.
The Super Sub system adds a “what-if” layer without breaking the fantasy: players can bring in unexpected talent to flip the narrative, creating replay value while keeping the match structure familiar. It’s the same match… until it’s your version of it.
Delivered a highly positive prototype that was well received, showing strong retention signals (high D1 and D7) and very high average and median playtime—driven by high-stakes scenario design and mastery-focused controls.
Detailed documentation of physics + contact logic, shot mapping, difficulty ramping, and the Super Sub system will be added here.
made with by joe